Hidden from enemy eyes and radar amidst the foliage thick valley of a river, this Anti-Aircraft Battalion (supply carrier out of view) defends a vital location.
Time to call it done, despite some funky perspective.
Going to slap it on the back of my new business card design, and have them delivered before Armadillocon, update the website, open a portfolio on filter foundry, update my paper portfolio... did I forget anything? :D
Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts
Wednesday, August 17, 2011
Tuesday, August 16, 2011
AA river WIP 2
Labels:
art,
camouflage,
concept art,
digital,
mech,
military,
photoshop,
river,
riverbank,
vehicle,
WIP
Sunday, August 14, 2011
Saturday, August 13, 2011
Yeah, yeah, warlock
A study of a screen cap from a music video - Bodyrox - Yeah, yeah
I think I'll do more, I can enjoy the music as I look for interesting colors, compositions and subject matter :)
Also a character design that started from some random shapes and turned into some sort of spell slinger.
I think I'll do more, I can enjoy the music as I look for interesting colors, compositions and subject matter :)
Also a character design that started from some random shapes and turned into some sort of spell slinger.
Labels:
art,
character,
color,
compsition,
concept art,
digital,
fantasy,
magic,
music video,
photoshop,
sketch,
study
Saturday, August 6, 2011
Riverbank studies 2
Labels:
art,
compsition,
concept art,
digital,
environment,
mech,
photoshop,
river,
riverbank,
sketch,
study,
thumbnail,
vehicle
Thursday, August 4, 2011
Riverbank studies
Labels:
art,
clouds,
color,
concept art,
daylight,
digital,
environment,
photoshop,
river,
riverbank,
sketch,
study
Tuesday, August 2, 2011
Missile platform
Monday, August 1, 2011
Sunday, July 31, 2011
Saturday, July 30, 2011
Anti-Air radar
Anti-Aircraft radar emplacement silhouettes.
Still working on my Stähl Marz final, but figured it would be a good idea to return to exploring new ideas for Steel Stag.
Still working on my Stähl Marz final, but figured it would be a good idea to return to exploring new ideas for Steel Stag.
Labels:
Anti-Air,
art,
concept art,
digital,
military,
photoshop,
radar,
silhouette,
sketch,
vehicle
Sunday, July 17, 2011
Saturday, July 16, 2011
Thursday, July 14, 2011
Tuesday, July 12, 2011
Stahl März thumbs round 3
Picked out 5 favorite silhouettes and elaborated on them, making a few variations on each.
I'm not happy with any of the legs, I'll have to look at what other people have done.
This was by far the longest phase yet.
I'm not happy with any of the legs, I'll have to look at what other people have done.
This was by far the longest phase yet.
Saturday, July 9, 2011
Stahl März thumbs round 2
Going through more thumbnails that reflect my decision to go with a hexapod (six legged) design, with a lot of armored car influence.
Friday, July 8, 2011
Arnesaurus
I followed Arne Niklas Jannson's process tutorial yesterday. How did I not think of this before?
Using greys for the line and the shadow layers made me wonder if there would be a difference whether I used warm or cool greys. Turns out the final rendering has a much bigger impact.
Using greys for the line and the shadow layers made me wonder if there would be a difference whether I used warm or cool greys. Turns out the final rendering has a much bigger impact.
Friday, June 24, 2011
Thursday, June 23, 2011
Tank Killer
Final, almost. I already noticed a few things that need to be tweaked, gonna sleep on it and see what a fresh set of eyes spot.
Wednesday, June 22, 2011
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