Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Wednesday, August 17, 2011

Anti-Air Battalion

Hidden from enemy eyes and radar amidst the foliage thick valley of a river, this Anti-Aircraft Battalion (supply carrier out of view) defends a vital location.

Time to call it done, despite some funky perspective.
Going to slap it on the back of my new business card design, and have them delivered before Armadillocon, update the website, open a portfolio on filter foundry, update my paper portfolio... did I forget anything? :D


Sunday, August 14, 2011

AA river WIP

Work in progress of my latest and greatest, the Anti-Air group guarding the riverbank.


Saturday, August 13, 2011

Yeah, yeah, warlock

A study of a screen cap from a music video - Bodyrox - Yeah, yeah
I think I'll do more, I can enjoy the music as I look for interesting colors, compositions and subject matter :)


Also a character design that started from some random shapes and turned into some sort of spell slinger.




Saturday, July 30, 2011

Anti-Air radar

Anti-Aircraft radar emplacement silhouettes.

Still working on my Stähl Marz final, but figured it would be a good idea to return to exploring new ideas for Steel Stag.

Thursday, July 14, 2011

Stahl März thumbs round 4

Took my favorite design, fixed the legs and some of the other details, and did some color studies.

Tuesday, July 12, 2011

Stahl März thumbs round 3

Picked out 5 favorite silhouettes and elaborated on them, making a few variations on each.
I'm not happy with any of the legs, I'll have to look at what other people have done.

This was by far the longest phase yet.

Saturday, July 9, 2011

Stahl März thumbs round 2

Going through more thumbnails that reflect my decision to go with a hexapod (six legged) design, with a lot of armored car influence.

Friday, July 8, 2011

Stahl März thumbs

Thumbnails for Ianfodder's Stahl März WWI walker "commission."

Arnesaurus

I followed Arne Niklas Jannson's process tutorial yesterday. How did I not think of this before?
Using greys for the line and the shadow layers made me wonder if there would be a difference whether I used warm or cool greys. Turns out the final rendering has a much bigger impact.

Thursday, June 23, 2011

Tank Killer

Final, almost. I already noticed a few things that need to be tweaked, gonna sleep on it and see what a fresh set of eyes spot.

Wednesday, June 22, 2011